Friday, December 31, 2004


UltraCorps

UltraCorps is alive!
UltraCorps was created by VR1 around 1997 (the details are lost in the mists of history). It was featured, for a time, on the Microsoft Zone. After it was dropped by the Zone, VR1 employees kept a game running on their company server, for free, in hope of rekindling interest. During this period, Steve Jackson discovered the game, spent a LOT of time playing it, and made an offer to buy it. The initial discussions came to nothing, but in 2004, he tried again, and this time was able to complete an agreement with Jaleco (which now owned the assets of VR1). As of October 2004, UltraCorps is a Steve Jackson Games project.

Ultracorps was a brilliant, though flawed game. There are many of us who played in the beta back in '97 who've continued to follow the game, even up to periodically checking the long-dead Web page in hopes that it might revive... again. Now, thanks to Steve Jackson, UC is back!

Thursday, December 30, 2004


Ring Leitmotifs

Der Ring des Nibelungen


I wish I had access to this site when I was preparing to see the Ring Cycle in 1995. I would love to see the Ring Cycle again, but would be content with a free ticket to "Das Rheingold." Any sponsors?!

Tuesday, December 28, 2004


While We're Talking About Wuffie...

The idea of a reputational economy is, in some sense, already implied by the Internet. For the Internet is a structure of linkages, and bestowing a link, as Google page rank so shrewdly comprehends in its distillation of page rank, is a form of honor.

Imagine the Internet as a patchwork of overlapping, fuzzily bounded reputational fields based around topics, interests, and shared aesthetic sensibilities. Think of the implied honor in the phrase “know about.” When I say “do you know about homestarrunner.com,” I am not just asking if you’ve seen the Web site. I’m asking if you comprehend its inherent whuffie.

We are perfectly aware that Web sites and, in many cases, their authors, have varying levels of whuffie, yet we are hard-pressed to define this whuffie explicitly. Certainly we’ve already seen first steps in this direction: Google’s page rank, eBay feedback, Slashdot Karma, Blogdex, Blogshares, Epinions, Amazon review rating, and many more, including many which have faded into obscurity.

Already? Did I say already? Covertly I’ve already accepted the idea that this is an evolution, which is the same as saying that the idea of whuffie has a life of its own. We may already have accepted that we want to an explicit whuffie come about, that we ought to.

We see that we have many reputational currencies already functioning. But is it possible to establish a rate of exchange between them? Posit whuffie as a standard of exchange for economies of reputation. What problems does such an exchange pose? Consider the proportionality between eBay feedback and the DayPop blog rankings. Is it not possible and even likely that an excellent commentator might be a terrible eBay seller? Would an eBay merchant with a hard-won reputation want to tie its value to their half rate blog? Can we establish an exchange where points are not, in the manner of a dollar, spent?

And yet, we already see the effect that the abstract measure of a blogger’s reputation can be turned into eBay leverage. The personal effects of well-known bloggers are in some way interesting all on their own. With a nod to Cockeyed.com, I call this leverage pule. [to be fair to Cockeyed.com, pule is far from being just a source of revenue, but is a grand prank, a gag in which all are free to share]

So to get things straight, to tie one’s eBay feedback directly to DayPop rating raises serious problems, and since each of these is a specialized measurement of reputation anyway, leave them be and let the indirect force of pule do what it will. But what of a meta-measure, a combined whuffie that takes account of each proportionately? What we need here is an algorithm.

Imagine this algorithm (I like to envision it as a wise Chimera in a cave full of fabulous treasures). It’s no static, dumb creature carrying out rote calculations. No, our Chimera does not simply calculate the exchange, it oversees the proportion of the balance. What, it asks, is the relative value of a link compared to a unit of feedback? What is the degree to which high eBay sellers are respected bloggers? Such a measure could very well be a dynamic thing, indeed, ideally it should be. Ideally such a system must automatically correct for the exploits of eBayers and bloggers both as they seem mechanical means of increasing their reputations. In the balance we get an abstract measure of reputation, a meta-whuffie that unites the apparently disparate worlds of the blog and auction.

And then will we be done? No, I suspect we will not be satisfied until we’ve crossed the final threshold (and, ironically, turned whuffie on its head). We won’t be happy until we can buy things with it.

Sunday, December 26, 2004


Starship Modeler - Your Complete Information Source for Science Fiction, Fantasy and Real Space Scale Modeling

Thursday, December 23, 2004


The Graphing Calculator Story

The Graphing Calculator Story

Link thanks to Philaros.

Wednesday, December 22, 2004


Project Completion Model for a PBEM Game

I've been batting around various ideas for a project completion model for Sea of Stars, my PBEM game. Basically, a project is a long-term activity carried out by a group of people that moves towards an immanent conclusion. In the game, this means scientific research, but it could mean long term infiltration of an alien culture, ongoing diplomatic talks, or any of a number of other things. I'm trying to decide on which of three models works best for the game.

  1. Each turn, there's a chance projects will complete. They're either done or not at any given time, though they can have a great or small chance of
    being completed right away. The advantage of this is that it adds some exciting randomness. Even a podunk empire with a half-rate scientist can get a lucky break. The downside is that you never know how close or far you are from success.
  2. Maybe projects should just accumulate points until they are completed. Maybe
    when you expend effort, it increases the numer of points added each turn, with
    more money or a better character adding proporionately more points. The upside
    is that this gives a progress bar (and maybe the chance of enemy action stealing
    or wiping out some points). I like the idea of competing diplomats trying to
    convert an independent star nation to their cause and reduce their opponent's progress in the same direction. The downside is that this is easier to game, and some clever character's going to figure out the angles and maximize his effeciencies while everyone else is wasting their time "role-playing".
  3. Or maybe their shouldn't be progress at all. Things just have a standard
    rate. It's less interesting, but that doens't mean it has to detract from gameplay. The playing field is level.

Potpourri

Today, a potpourri of blogific nuggets.
Read.

Saturday, December 18, 2004


The Book of Ratings - D&D Monsters

The Book of Ratings
"Rust Monster: I have to admit, this is pretty funny. Anything that can render an adventurer's +3 agnostic sword of oozebane into so much mucus-coagulating dust is good for a laugh or two. The problem is that the thing is pretty distinctive what with the propeller tail and the antennae and all, so the adventurer in question just pulls out a bow and keeps his distance. Yeah, you could argue that the characters shouldn't act on player knowledge, but I find it hard to imagine that the paladin's wise mentor never mentioned that if you come up against a big propeller-bug thing, it's time to hand your page a big stick and send him in. Seems like that'd be high on the curriculum"

Friday, December 17, 2004


Ken's Journal

Kenneth Hite has a livejournal. I won't say any more than that right now, because I'm running a 103 fever, and am wont to say things rather odd.
Ken's Journal

Wednesday, December 15, 2004


Where the Right Went Wrong: An Interview with Pat Buchanan, by Angelo Matera and John Zmirak

Where the Right Went Wrong: An Interview with Pat Buchanan, by Angelo Matera and John Zmirak: "Most committed Catholics did not follow neoconservatives. Most wouldn't know one from a ham sandwich. They followed President Bush. They like him."

Monday, December 13, 2004


The Encyclopedia Frobozzica

The Encyclopedia Frobozzica: "Vast herds of these luminous vegetables roam freely amid the glacial valleys of the south. Residents fear the autumn migrations, in which the trees cheerfully trample everything in their path. Christmas tree monsters are repelled by caterpillars, but nobody can explain why. The most recent sighting of these creatures was in 966 GUE, when a horde of 69,105 of the creatures descended on Thriff village. For a few days the village was protected by magic glyphs designed by the enchanter Orkan, but then a nearby volcanic eruption caused the entire horde to burn to death."

Saturday, December 11, 2004


The Book of Ratings

Tuesday, December 07, 2004


The Morning News - The 2004 Good Gift Games Guide

Philaros just sent me The 2004 Good Gift Games Guide. I've barely had time to skim it, but it looks like it's got some good suggestions. I always think of the day after Christmas as game playing day, since that's when I always got together with my friends and played the new board games we got for Christmas.

Friday, December 03, 2004


Where have I been?

Sorry it's been so quiet around here. I have been tied up with various projects. I'm working on the novel again, and I finally have a draft to give my editor, WOO HOO! I'm also designing and running the beta of a space strategy-rpg called Sea of Stars. We're looking for new players, so please check it out. We particularly need someone to play the secret cult that worships the black hole.
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